Enel Play Energy | Visual

FAQS

Those born between January 1st, 2002 and December 31st, 2008 already in possession of at least one active social account since July 27th, 2022 can take part in the competition in “student mode”.
Teachers who practice their profession at a school can participate in the competition in “teacher mode”.

You have to log-in to the https://playenergy.enel.com platform, decide with which role you want to take part (student or teacher) and sign up following the procedure indicated.

No, it’s free to take part in the competition.

Sign in on the site and carry out the “Quests” proposed on the topics of electrification, energy transition and decarbonization. The Quests may require various types of activities: creation and design of projects on the various topics proposed, quizzes and guided design of projects using the tools made available by the https://playenergy.enel.com platform.

If you are a minor, you are obliged to provide the e-mail address of your parents.
The legislation of your country, in fact, requires that minors under 18 years of age must be authorized by a parent or legal guardian to participate in prize competitions.
Only after your parent/guardian has authorized your registration you will be able to start to play.

The sooner you sign up, the more chances you have to win the prizes up for grabs. There are in fact two seasons; this means that if you register when the second season has already started, even if you can accumulate points by completing the quests of the first season, you will not be able to win the prizes that were up for grabs in this season.
The sign up deadline is March 5th, 2023, until that moment you will be able to carry out all the quests open in the first season (accumulating the points but without the possibility of winning the corresponding prizes) and all the quests open in the second season (accumulating the points with the chance to win the corresponding prizes)

For the students:
Gift vouchers for online purchases.
Specifically, in each of the two seasons:
  • 1000 euros in online purchases for those ranked from the first to the third position;
  • 750 euros in online purchases for those ranked from fourth to sixth position;
  • 500 euros in online purchases for those ranked from seventh to ninth position.
In addition, the first 7 ranked students will be able to take part together with two companions of their choice in the Hackathon Final Challenge.
In the Hackathon the seven teams, consisting of three students each, will be invited to define and develop their solution to one or more topics proposed by the Promoter to be presented to the Technical Jury, according to the instructions and rules that will be indicated by the Promoter.
A jury will award the three members of the top three teams with an online voucher worth € 500.

For the teachers:
Gift vouchers for online purchases.
In the ranking of each of the two seasons, a gift voucher worth 500 euros will be awarded to spend on online purchases to the teacher who has given their endorsement to the student who ranked 1st in the seasonal ranking.
In the final ranking, a gift voucher worth 1000 euros to be spent on online purchases will be awarded to the teacher who has given their endorsement to the student ranked in 1st position in the general ranking.

No, the nickname chosen during sign-up cannot be changed for the entire period of the competition.

You can ask your teacher to become your “endorser”, i.e. your supporter. Each teacher, at the time of sign-up, has 40 “endorsements” available that they can give to as many of their students. Convince your teacher to give you their endorsement, you can receive 25 points. But be careful: each student can only receive one endorsement from one teacher.

Yes, the Promoter of the competition reserves the right, at any time, therefore even after publication, to eliminate projects that are objectively in contrast with the spirit of the competition and with the theme of the specific Main Quest.
In this case, the points awarded for the specific Main Quest will be deducted from the overall score. Remember: if you are under 18 years old, if you produce video material or photos that show you, you must cover your face; even if you are not a minor, you must cover the face of any person who appears in your project and is under 18 years old.
Find the restriction criteria in the rules.

The identification of the winning teams is always carried out in the presence of a person responsible for consumer protection and the competent public trust authority for the area.
There is a detailed calendar for the certification of the rankings relating to the two seasons and the final ranking and for the final jury that you can consult in the rules.

The Hackathon Final Challenge is a challenge that is organized within the Campus Party Digital Event and is aimed at producing ideas and projects on the issues of electrification, energy transition and decarbonization. The first seven rankings of the General Ranking will participate and will be able to involve two companions selected by them among all those who have participated in the Competition.
The seven teams of three players will try their hand at defining and developing their solution to one or more themes proposed by the Promoter to be presented to the Technical Jury, according to the instructions and rules that will be indicated by the Promoter.
The Hackathon Final Challenge will be held by June 15th, 2023.

The winning students will receive an e-mail message to the email address provided when signing up, informing them of the methods of acceptance and validation of the win and obtaining the prize.

The prizes are delivered within 180 days of winning: the winners are sent an email, to the email address indicated during sign-up, containing the link from which the voucher can be downloaded. For the use conditions of the voucher, we ask you to consider what is indicated on the website of the individual that issues it.

You can write for information/clarifications at any time to
support-gr@playenergy.enel.com

Read the complete rules to find out more.